sg 18(16): e2

Research Article

The Blexer system – Adaptive full play therapeutic exergames with web-based supervision for people with motor dysfunctionalities

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  • @ARTICLE{10.4108/eai.13-7-2018.155085,
        author={Martina Eckert and Ignacio Gomez-Martinho and Cristina Esteban and Yadira Pel\^{a}ez and M\^{o}nica Jim\^{e}nez and Maria-Luisa Mart\^{\i}n-Ruiz and Maite Manzano and Alicia Aglio and Victor Osma and Juan Meneses and Luis Salgado},
        title={The Blexer system -- Adaptive full play therapeutic exergames with web-based supervision for people with motor dysfunctionalities},
        journal={EAI Endorsed Transactions on Serious Games},
        volume={5},
        number={16},
        publisher={EAI},
        journal_a={SG},
        year={2018},
        month={9},
        keywords={Exergame, serious game, gamification, rehabilitation, physical exercises, Kinect, physical disability, medical web platform},
        doi={10.4108/eai.13-7-2018.155085}
    }
    
  • Martina Eckert
    Ignacio Gomez-Martinho
    Cristina Esteban
    Yadira Peláez
    Mónica Jiménez
    Maria-Luisa Martín-Ruiz
    Maite Manzano
    Alicia Aglio
    Victor Osma
    Juan Meneses
    Luis Salgado
    Year: 2018
    The Blexer system – Adaptive full play therapeutic exergames with web-based supervision for people with motor dysfunctionalities
    SG
    EAI
    DOI: 10.4108/eai.13-7-2018.155085
Martina Eckert1,*, Ignacio Gomez-Martinho1, Cristina Esteban1, Yadira Peláez1, Mónica Jiménez1, Maria-Luisa Martín-Ruiz1, Maite Manzano2, Alicia Aglio1, Victor Osma1, Juan Meneses1, Luis Salgado1
  • 1: Universidad Politécnica De Madrid
  • 2: Asociación Madrileña De Enfermedades Neuromusculares
*Contact email: martina.eckert@upm.es

Abstract

This work presents the “Blexer” (Blender Exergames) system for therapeutic exergames designed for people with physical dysfunctionalities. The users control the games with corporal movements, captured by the Kinect® sensor. Games incorporate an amplifying functionality that enhances the immersive feeling. Via the medical platform “Blexer-med”, clinicians configure the games individually for each patient. On the user’s PC, the middleware “Chiro” is used to transmit configuration data and results between the games and the web platform. Opposed to similar approaches found in literature, our system does not rely on pathology specific mini-games but focus on the design of generic “Full-Play” games, with a complete and compelling gaming environment. The principles of eight Core Drives defined in the Octalysis framework have been applied in the design of the first prototype game “Phiby’s Adventure” presented here. It contains four generic exercises useful for daily training.