Proceedings of the 2nd International Conference on Social Sciences and Interdisciplinary Studies (formerly ICCSSIS), ICCSIS 2019, 24-25 October 2019, Medan, North Sumatera, Indonesia

Research Article

Fire Mitigation Boardgame for Elementary Student at Sintang Region

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  • @INPROCEEDINGS{10.4108/eai.24-10-2019.2290556,
        author={Nelly  Wedyawati and Antonius Edy Setyawan},
        title={Fire Mitigation Boardgame for Elementary Student at Sintang Region},
        proceedings={Proceedings of the 2nd International Conference on Social Sciences and Interdisciplinary Studies (formerly ICCSSIS), ICCSIS 2019, 24-25 October 2019, Medan, North Sumatera, Indonesia},
        publisher={EAI},
        proceedings_a={ICSSIS},
        year={2019},
        month={12},
        keywords={mitigation boardgame fire gamikar sintang elementary},
        doi={10.4108/eai.24-10-2019.2290556}
    }
    
  • Nelly Wedyawati
    Antonius Edy Setyawan
    Year: 2019
    Fire Mitigation Boardgame for Elementary Student at Sintang Region
    ICSSIS
    EAI
    DOI: 10.4108/eai.24-10-2019.2290556
Nelly Wedyawati1,*, Antonius Edy Setyawan1
  • 1: STKIP Persada Khatulistiwa Sintang, Indonesia
*Contact email: Nellywedyawati@ymail.com

Abstract

Sintang Region is an area of level II in the Kalimantan Barat (West Borneo). The wide area of the land is 21.635 Km2, most the areas are forest and soil. Sintang Region Fire Department was stated that fire disasters, including soil, forest, and settlement fire always became a similar problem every year, especially in the dry season. On the year 2015, a fire was a huge disaster that happened in Sintang Region. Fire Department already tried hard to prevent that fire disaster. Socialization and Education already did by the Fire Department but that was not effective and efficient. The elementary school student is the part of the social community that needs socialization to prevent fire disasters. The boardgame is important to prepare the student to prevent the fire disaster. The product (draft) of the fire mitigation Boardgame will call "GaMikar". The developing method used qualitative and quantitative approaches. The qualitative method used to get the material of fire mitigation and searching the fit template design. The quantitative method used at the processing to produce valid media based on the validator. The research result was draft "GaMikar" that already valid with a percentage of 95,53% by the validator of learning media and 88,8% by the validator of fire mitigation. Based on that, the researchers conclude that “GaMikar” was fit and proper to continuing and testing for the sample.