ct 18(14): e1

Research Article

The Design of Spatial Sequence Based on the User Experience and the Virtual Reality in Interactive Environments

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  • @ARTICLE{10.4108/eai.16-1-2018.153639,
        author={Jing Zhao},
        title={The Design of Spatial Sequence Based on the User Experience and the Virtual Reality in Interactive Environments},
        journal={EAI Endorsed Transactions on Creative Technologies},
        volume={5},
        number={14},
        publisher={EAI},
        journal_a={CT},
        year={2018},
        month={1},
        keywords={User experience, Virtual reality, Interactive environment, Spatial sequence, Design.},
        doi={10.4108/eai.16-1-2018.153639}
    }
    
  • Jing Zhao
    Year: 2018
    The Design of Spatial Sequence Based on the User Experience and the Virtual Reality in Interactive Environments
    CT
    EAI
    DOI: 10.4108/eai.16-1-2018.153639
Jing Zhao1,*
  • 1: 1st School of Computer Software, Tianjin University, Yaguan Road 135, Jinnan District, Tianjin, China
*Contact email: zhaojingliz@163.com

Abstract

The paper explores the design of spatial sequence on the basis of the user experience and the virtual reality technology in interaction environments. First, for people’s physiological and psychological feelings in the process of experiencing the space, the paper analyses the thought about five senses and the abstract thought from the thought field. Then it analyses the balance of the psychological field and physical field, and emotional experience. After that, the paper puts forward how to control spatial sequence from three points: the experience design of perception, the experience design of touring route and the experience design of speed. Finally, the paper presents a new method for designing spatial sequence. The research results could be widely used in environmental design, game design, animation design, film and television, and other design and innovation fields.