Proceedings of International Conference of Social Science, ICOSS 2018, Denpasar, Indonesia

Research Article

Camtasia Studio Learning Video For Mathematical Literature Levels Students

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  • @INPROCEEDINGS{10.4108/eai.21-9-2018.2281180,
        author={Laelasari Laelasari and Riskha Arfiyanti and Mira Nuryanti and Sri Adi Widodo and Tri Astuti Arigiyati},
        title={Camtasia Studio Learning Video For Mathematical Literature Levels Students},
        proceedings={Proceedings of International Conference of Social Science, ICOSS 2018, Denpasar, Indonesia},
        publisher={EAI},
        proceedings_a={ICOSS},
        year={2019},
        month={1},
        keywords={camtasia studio video mathematical literacy},
        doi={10.4108/eai.21-9-2018.2281180}
    }
    
  • Laelasari Laelasari
    Riskha Arfiyanti
    Mira Nuryanti
    Sri Adi Widodo
    Tri Astuti Arigiyati
    Year: 2019
    Camtasia Studio Learning Video For Mathematical Literature Levels Students
    ICOSS
    EAI
    DOI: 10.4108/eai.21-9-2018.2281180
Laelasari Laelasari1,*, Riskha Arfiyanti1, Mira Nuryanti1, Sri Adi Widodo2, Tri Astuti Arigiyati2
  • 1: Universitas Swadaya Gunung Jati
  • 2: Universitas Sarjanawiyata Tamansiswa
*Contact email: lala.mathunswagati@gmail.com

Abstract

Mathematical literacy helps one to understand the benefits of using mathematics for everyday life and make the right decisions for a person. Mathematical literacy presents a person's ability to formulate, apply and interpret mathematics in a variety of contexts, including the ability to do mathematical reasoning and use concepts, procedures, and facts to describe, explain or estimate phenomena/events. The purpose of this study was to analyze the validity of Camtasia studio-assisted instructional media in linear programming material and enhancement of analytical literacy capability through the implementation of Camtasia studio-assisted instructional media. This research is development research that is the development of learning media of linear material program supported by Camtasia studio using the model of device development 4-D model consist of four development stage, that is defined, design, develop, and disseminate. Research subjects in learning media trials are XI-1 class students as many as 34 students of academic year 2017/2018 at Vocational High School 1 Cirebon. Camtasia studio-assisted teaching media on linear programming material is very valid, and Implementation of Camtasia studio-assisted learning media developed can improve students' mathematical literacy skills