Proceedings of the 1st International Conference on Economics Engineering and Social Science, InCEESS 2020, 17-18 July, Bekasi, Indonesia

Research Article

The Development of Gamification Model Assisted by Online Learning to Improve the Quality of Student Learning in Economic Education at Pamulang University

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  • @INPROCEEDINGS{10.4108/eai.17-7-2020.2302975,
        author={Rusmaini  Rusmaini and Lodya  Sesriyani and Saiful  Anwar},
        title={The Development of Gamification Model Assisted by Online Learning to Improve the Quality of Student Learning in Economic Education at Pamulang University},
        proceedings={Proceedings of the 1st International Conference on Economics Engineering and Social Science, InCEESS 2020, 17-18 July, Bekasi, Indonesia},
        publisher={EAI},
        proceedings_a={INCEESS},
        year={2021},
        month={1},
        keywords={gamification social media online learning},
        doi={10.4108/eai.17-7-2020.2302975}
    }
    
  • Rusmaini Rusmaini
    Lodya Sesriyani
    Saiful Anwar
    Year: 2021
    The Development of Gamification Model Assisted by Online Learning to Improve the Quality of Student Learning in Economic Education at Pamulang University
    INCEESS
    EAI
    DOI: 10.4108/eai.17-7-2020.2302975
Rusmaini Rusmaini1,*, Lodya Sesriyani1, Saiful Anwar1
  • 1: Pamulang University
*Contact email: dosen02066@unpam.ac.id

Abstract

Gamification is an integrated process in a game in the form of a website, social media, and daily operational activities, moreover it can motivate students to be active in learning process. The aim of this study is to improve the quality of student learning by producing a chapter on the module for renewal of economic education learning. The research method used is Research and Development (R&D). In this research, The application of gamification learning model assisted by online learning consists of 3 (three) stages consisting of limited trials, extensive trials and field trials. The results showed that: (1) Development of gamification learning models assisted by online learning was declared valid for use; (2) There is a significant difference in the quality of student learning before and after using online learning assisted gamification learning models. Therefore, this learning model is very effective to be applied in lectures.