Reinventing the Arcade: Computer Game Mediated Play Spaces for Physical Interaction

Connor, A. M. and Gavin, J. (2015) Reinventing the Arcade: Computer Game Mediated Play Spaces for Physical Interaction. EAI Endorsed Transactions on Creative Technologies, 2 (5). e4. ISSN 2409-9708

[img]
Preview
Text
eai.20-10-2015.150098.pdf
Available under License Creative Commons Attribution No Derivatives.

Download (2MB) | Preview

Abstract

This paper suggests that recent developments in video game technology have occurred in parallel to play being moved from public into private spaces, which has had impact on the way people interact with games. The paper also argues and that there is potentially value in the creation of public play spaces to create opportunities to utilise both technology and body for the benefit of community culture and experiences through gaming. Co-located social gaming coupled with tangible interfaces offer alternative possibilities for the local video game scene. This paper includes a descriptive account of Rabble Room Arcade, an experimental social event combining custom-built tangible interface devices and multiplayer video games. The event was designed around games that promoted a return to simplicity through the use of unique tangible controllers to allow casual gamers to connect to the game and to each other, whilst also transforming the event into a spectacle.

Item Type: Article
Uncontrolled Keywords: Tangible interfaces, gaming, social play, game controllers
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
QA75 Electronic computers. Computer science
T Technology > T Technology (General)
Depositing User: EAI Editor IV
Date Deposited: 06 Apr 2021 13:18
Last Modified: 06 Apr 2021 13:18
URI: https://eprints.eudl.eu/id/eprint/2164

Actions (login required)

View Item View Item