Development of a wearable haptic game interface

Foottit, J. and Brown, D. and Marks, S. and Connor, A.M. (2016) Development of a wearable haptic game interface. EAI Endorsed Transactions on Creative Technologies, 3 (6). e5. ISSN 2409-9708

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Abstract

This paper outlines the ongoing development of a wearable haptic game interface, in this case for controlling a flight simulator. The device differs from many traditional haptic feedback implementations in that it combines vibrotactile feedback with gesture based input, thus becoming a two-way conduit between the user and the virtual environment. The device is intended to challenge what is considered an “interface” and sets out to purposefully blur the boundary between man and machine. This allows for a more immersive experience, and a user evaluation shows that the intuitive interface allows the user to become the aircraft that is controlled by the movements of the user's hand.

Item Type: Article
Uncontrolled Keywords: wearable computing, haptic devices, vibrotactile feedback, actor-network theory, game controllers, tangible interfaces, human-computer interaction.
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
QA75 Electronic computers. Computer science
T Technology > T Technology (General)
Depositing User: EAI Editor IV
Date Deposited: 06 Apr 2021 13:35
Last Modified: 06 Apr 2021 13:35
URI: https://eprints.eudl.eu/id/eprint/2169

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