Learning and gamification: a possible relationship?

Caporarello, Leonardo and Magni, Massimo and Pennarola, Ferdinando (2017) Learning and gamification: a possible relationship? EAI Endorsed Transactions on e-Learning, 4 (16): 1. ISSN 2032-9253

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One of the most interesting and disruptive trends in the current elearning scenario is gamification, that is, the use of game design elements in non-game contexts. After providing a brief overview of the main contemporary gamification applications in organizations, this paper especially focuses on gamification in the educational field. It discusses the existing studies on the effectiveness of gamification for learning purposes, analyzing their impact on students’ attitude, knowledge and behavior. Finally, it highlights the main gaps in the current literature, pointing to new directions of research.

Item Type: Article
Uncontrolled Keywords: e-learning – gamification – game-based learning – instructional design
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
QA75 Electronic computers. Computer science
Depositing User: EAI Editor I.
Date Deposited: 16 Sep 2020 12:41
Last Modified: 16 Sep 2020 12:41
URI: https://eprints.eudl.eu/id/eprint/358

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