Activities to Support Sustainable Inclusive Game Design Processes

Westin, Thomas and Brusk, Jenny and Engström, Henrik (2019) Activities to Support Sustainable Inclusive Game Design Processes. EAI Endorsed Transactions on Creative Technologies, 6 (20): 4. ISSN 2409-9708

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Abstract

INTRODUCTION: The problem addressed in this work is the lack of knowledge of what inclusive game design would mean in practice within existing design processes of game companies. A pilot project was devised to involve both the game industry and disabled people.

OBJECTIVES: The goal in this study was to identify activities that constitute the biggest obstacles to realising sustainable design processes for inclusive game design.

METHODS: The study is mainly based on two full-day workshops with the game industry and three game studios, three organisations of disabled youth and authorities.

RESULTS: Five activities were identified in the analysis of the workshops: 1) Find opportunities for inclusive game design; 2) Raise awareness about inclusive game design; 3) Handle integrity and security; 4) Recruit the right competence; and 5) Adapt workplaces and tools.

CONCLUSION: The five main activities should be considered to achieve sustainable inclusive game design processes.

Item Type: Article
Uncontrolled Keywords: Game industry, Game design processes, Inclusion, Disabled people
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
QA75 Electronic computers. Computer science
Depositing User: EAI Editor I.
Date Deposited: 07 Sep 2020 13:39
Last Modified: 07 Sep 2020 13:39
URI: https://eprints.eudl.eu/id/eprint/37

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