Proceedings of the 1st Conference of Visual Art, Design, and Social Humanities by Faculty of Art and Design, CONVASH 2019, 2 November 2019, Surakarta, Central Java, Indonesia

Research Article

The Effect of Conan Discovery Learning Model on Citizenship Education Learning Motivation in Middle Schools

Download359 downloads
  • @INPROCEEDINGS{10.4108/eai.2-11-2019.2294856,
        author={Vinni Dini Pratiwi and Mukhamad  Murdiono},
        title={The Effect of Conan Discovery Learning Model on Citizenship Education Learning Motivation in  Middle Schools},
        proceedings={Proceedings of the 1st Conference of Visual Art, Design, and Social Humanities by Faculty of Art and Design, CONVASH 2019,  2 November 2019, Surakarta, Central Java, Indonesia},
        publisher={EAI},
        proceedings_a={CONVASH},
        year={2020},
        month={8},
        keywords={conan discovery learning inquiry inquiry and learning motivation},
        doi={10.4108/eai.2-11-2019.2294856}
    }
    
  • Vinni Dini Pratiwi
    Mukhamad Murdiono
    Year: 2020
    The Effect of Conan Discovery Learning Model on Citizenship Education Learning Motivation in Middle Schools
    CONVASH
    EAI
    DOI: 10.4108/eai.2-11-2019.2294856
Vinni Dini Pratiwi1,*, Mukhamad Murdiono2
  • 1: Civic Education, PostgraduateStudent, Universitas Negeri Yogyakarta, Indonesia
  • 2: Doctor, Department of Civic Education, Universitas Negeri Yogyakarta, Indonesia
*Contact email: vinnidini.2018@student.uny.ac.id

Abstract

This study aims to analyze student motivation through the Conan Discovery Learning model. This model combines the models of inquiry learning, discovery, and animation Conan. The use of discovery learning models and inquiry learning models can change the way teachers see teaching in the classroom by using Conan's discovery learning. Conan's discovery learning model in this study proposes that students become Conan's detectives and look for rules that apply in the environment around students. The method in this study uses quantitative methods with the Quasi-Experimental Design method with data collection techniques using questionnaires and observations. The data analysis technique used the "t" test with the help of the SPSS 16 program. In this design, the researcher held a direct discussion about one group of subjects with two conditions carried out without a comparison group, so that each subject was a control class that had its class. The results of the study showed a significant difference between the discussion before using the Conan discovery learning model and the handling after the Conan discovery learning model. The difference means that completion after studying Conan's findings is better than treatment before Conan's discovery learning model.