ct 19(21): e4

Research Article

Huge Balls: An exploration of the comprehension of ludo-narrative elements of a game art installation

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  • @ARTICLE{10.4108/eai.13-7-2018.163214,
        author={Guofan Xiong and Daniel Plata and Chu-Yin Chen},
        title={Huge Balls: An exploration of the comprehension of ludo-narrative elements of a game art installation},
        journal={EAI Endorsed Transactions on Creative Technologies},
        volume={6},
        number={21},
        publisher={EAI},
        journal_a={CT},
        year={2019},
        month={10},
        keywords={Interactive Art, Games, Interactivity, Game Art, Ludo-narrative, Gameplay, Visual Vocabularies},
        doi={10.4108/eai.13-7-2018.163214}
    }
    
  • Guofan Xiong
    Daniel Plata
    Chu-Yin Chen
    Year: 2019
    Huge Balls: An exploration of the comprehension of ludo-narrative elements of a game art installation
    CT
    EAI
    DOI: 10.4108/eai.13-7-2018.163214
Guofan Xiong1,*, Daniel Plata2, Chu-Yin Chen3
  • 1: Ph.D. Student - INREV (Image Numérique et Réalité Virtuelle) research group of lab. AIAC (Arts des Images et Art Contemporain), under the Doctoral Supervision of Chu-Yin CHEN, University Paris 8, 93526 Saint-Denis, France. EnsadLab (Art & Design Research Laboratory at Ensad), Paris École nationale supérieure des Arts Décoratifs 75240 Paris, France
  • 2: Ph.D. Student - LabSIC (Laboratoire Sciences de l’Information et de la Communication), under the Doctoral Supervision of Pierre Moeglin - University Paris 13, 93430 Villetaneuse, France
  • 3: INREV (Image Numérique et Réalité Viruelle) research group of lab. AIAC (Arts des Images et Art Contemporain), University Paris 8, 93526 Saint-Denis, France
*Contact email: guofanx@gmail.com

Abstract

Huge balls is a game art project created by Group Jean-Luc supported by Ensadlab for the exhibition Jonglopolis at the Carreau du Temple in Paris 2018. The general idea is to transform juggling movements into an artistic digital installation with conceptual gameplay in it. Maintaining balance while being disturbed by the distractions inside the game space is the heart of the gameplay’s mechanics, and looking to question our understanding of gameplay further. How are the visuals and the rules of this game art perceived by the players? How the players’ own experiences and backgrounds alter them? How can artists use those elements to play with players/visitors? How the installation piece invites the players to perform, just like juggling as a form of performance?