The Task of Walking Straight as an Interactive Serious Game for Blind Children

Mandanici, Marcella and Rodà, Antonio and Ricca, Marco (2018) The Task of Walking Straight as an Interactive Serious Game for Blind Children. EAI Endorsed Transactions on Game-Based Learning, 5 (16). e4. ISSN 2034-8800

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Abstract

This paper describes "Following the Cuckoo Sound'', a responsive floor system designed to train blind children in walking straight. Its characteristics and potentialities are evaluated in the framework of the guidelines of instruction and assistance to blind children defined by two government agencies. Veering data analysis confirm the validity of the game in correcting both the initial orientation error and the errors in the step direction and provide further insights about veering and its relationship with walking speed and participants' clinical or experiential conditions. Moreover the system provides an engaging sensorial experience which fits not only the orientation and mobility programs but also other areas of the curriculum for blind children such as sensory efficiency, recreation and leisure, and education in the use of technology.

Item Type: Article
Uncontrolled Keywords: childhood blindness, veering, serious games, orientation and mobility training
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
QA75 Electronic computers. Computer science
T Technology > T Technology (General)
Depositing User: EAI Editor IV
Date Deposited: 09 Jul 2021 08:33
Last Modified: 09 Jul 2021 08:33
URI: https://eprints.eudl.eu/id/eprint/4420

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