Towards a new requirements’ definition methodology using ontologies for Pervasive Games Based Learning Systems

Raies, Kaouther and Khemaja, Maha and Mejbri, Yemna (2018) Towards a new requirements’ definition methodology using ontologies for Pervasive Games Based Learning Systems. EAI Endorsed Transactions on Game-Based Learning, 4 (14). e5. ISSN 2034-8800

[img]
Preview
Text
eai.4-1-2018.153533.pdf
Available under License Creative Commons Attribution No Derivatives.

Download (1MB) | Preview

Abstract

Since a Pervasive Games Based Learning System (PGBLSs) is considered as technology enhanced learning system, it becomes important to enhance the development process. Despite the growing presence of mobile devices and the wireless network communication technologies, users needs satisfaction is particularly challenging due to problems arising from the highly dynamic environments in which services will operate. We propose, in this paper, a semantic model driven requirements engineering process in order to improve the development of PGBLSs. This model is based on an ontology of requirements (RO) as a powerful formalism to assist requirements' analysts for fulfilling changing requirements in PGBLSs dynamic contexts. In such environments, analysts have to establish the relative priorities of requirements for resolving conflicting requests. For this issue, a requirements analysis technique is also proposed.

Item Type: Article
Uncontrolled Keywords: Pervasive Games based Learning Systems, Ontology, Requirements Engineering, Analysis technique, Game Theory.
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
QA75 Electronic computers. Computer science
T Technology > T Technology (General)
Depositing User: EAI Editor IV
Date Deposited: 09 Jul 2021 08:34
Last Modified: 09 Jul 2021 08:34
URI: https://eprints.eudl.eu/id/eprint/4429

Actions (login required)

View Item View Item