Proceedings of the First Brawijaya International Conference on Social and Political Sciences, BSPACE, 26-28 November, 2019, Malang, East Java, Indonesia

Research Article

Construction of Emotional Intelligence Gamers in Win Game DOTA2

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  • @INPROCEEDINGS{10.4108/eai.26-11-2019.2295210,
        author={Y  Hereyah and S M P Darmawan},
        title={Construction of Emotional Intelligence Gamers in Win Game DOTA2 },
        proceedings={Proceedings of the First Brawijaya International Conference on Social and Political Sciences, BSPACE, 26-28 November, 2019, Malang, East Java, Indonesia},
        publisher={EAI},
        proceedings_a={B-SPACE},
        year={2020},
        month={5},
        keywords={dota 2 games communication pattern phenomenlogy},
        doi={10.4108/eai.26-11-2019.2295210}
    }
    
  • Y Hereyah
    S M P Darmawan
    Year: 2020
    Construction of Emotional Intelligence Gamers in Win Game DOTA2
    B-SPACE
    EAI
    DOI: 10.4108/eai.26-11-2019.2295210
Y Hereyah1,*, S M P Darmawan1
  • 1: Univeritas Mercu Buana
*Contact email: yoyoh.hereyah@mercubuana.ac.id

Abstract

Dota 2 is a strategic action game that was exceptionally competitive. This research began with the Difficulties of winning on Dota 2 is an interesting phenomenon. To win Dota 2, players will need good strategy and teamwork apart from skills. A good communication skills between team mates are also important to win this game. This research's objective is to find how social construction and communication pattern between team mates are also important to win Dota 2. This research uses qualitative methods with Alfred Schutz, phenomenology approach. The conclusion of this research are the original Dota 2 players had motive to have fun while playing and Also friends motive, achievement motive and Income motive. Players are Able to express themselves, acquire profit and pride, players acquire Also emotional intelligence by playing Dota 2.