Engström, H. and Backlund, P. (2021) Serious games design knowledge - Experiences from a decade (+) of serious games development. EAI Endorsed Transactions on Game-Based Learning. e4. ISSN 2034-8800
eai.27-5-2021.170008.pdf
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Abstract
INTRODUCTION: Serious games is an effort to combine the engagement and motivation from games with some sort of utility beyond mere entertainment.
OBJECTIVES: The objective of this paper is to revisit and analyse six projects to explore the design space for serious games and derive design guidelines for serious games.
METHODS: We analysed our project portfolio to identify a set of projects which satisfied well-established guidelines for design science research. By analysing these projects as well as their outcomes we generated a set of design principles for serious games.
RESULTS: The results from this study is a conceptualisation of the design space for serious games and seven design principles.
CONCLUSION: By explicating the game design component in serious games and relating it to the utility dimension we add to the understanding of the serious games from a game perspective, which is relevant to any development effort intending to use the persuasive and motivational power of games.
Item Type: | Article |
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Uncontrolled Keywords: | serious games, game design, game development, utility systems, information systems |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science QA75 Electronic computers. Computer science T Technology > T Technology (General) |
Depositing User: | EAI Editor IV |
Date Deposited: | 27 Jul 2021 12:39 |
Last Modified: | 27 Jul 2021 12:39 |
URI: | https://eprints.eudl.eu/id/eprint/5181 |