Proceedings of the 2nd International Conference on Educational Development and Quality Assurance, ICED-QA 2019, 11 September 2019, Padang, Indonesia

Research Article

User Experience Measurement using Augmented Reality Application in Learning 4.0

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  • @INPROCEEDINGS{10.4108/eai.11-9-2019.2298473,
        author={Derisma  Derisma and Muhammad Hafiz Hersyah},
        title={User Experience Measurement using Augmented Reality Application in Learning 4.0},
        proceedings={Proceedings of the 2nd International Conference on Educational Development and Quality Assurance, ICED-QA 2019, 11 September 2019, Padang, Indonesia},
        publisher={EAI},
        proceedings_a={ICED-QA},
        year={2021},
        month={2},
        keywords={learning 40 augmented reality user experience questionnaire},
        doi={10.4108/eai.11-9-2019.2298473}
    }
    
  • Derisma Derisma
    Muhammad Hafiz Hersyah
    Year: 2021
    User Experience Measurement using Augmented Reality Application in Learning 4.0
    ICED-QA
    EAI
    DOI: 10.4108/eai.11-9-2019.2298473
Derisma Derisma1,*, Muhammad Hafiz Hersyah1
  • 1: Department of Computer System, Faculty of Information Technology, Universitas Andalas, Padang, Indonesia
*Contact email: derisma@fti.unand.ac.id

Abstract

This Research aims to acquire the effectivity of learning media based on augmented reality on Multimedia System Course in Computer System Department, Information Technology Faculty, Andalas University. The research was commencing initialization by data acquisition by the online questioner. The result is the user assessment on six application quality that is: Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation, and Novelty. The result shows that in a range between -3 and 3, the application possesses decent result by achieving 1.30 for Attractiveness, 1.12 for Perspicuity, 1.15 for Efficiency, 1.10 for Dependability, 1.43 for Stimulation and 0.74 for Novelty. The benchmarking result shows that positives rating average mark is in the above averages. Based on the analysis in this research, Augmented Reality Application increase the effectivity of learning 4.0.