Proceedings of the 5th International Seminar of Public Health and Education, ISPHE 2020, 22 July 2020, Universitas Negeri Semarang, Semarang, Indonesia

Research Article

Developing Mobile Apps Technology to Improve Student Performance in Physical Education

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  • @INPROCEEDINGS{10.4108/eai.22-7-2020.2300284,
        author={Ipang  Setiawan and Wahyu Ragil Kurniawan and Dwi Gansar Santi Wijayanti and Bhayu  Billiandri},
        title={Developing Mobile Apps Technology to Improve Student Performance in Physical Education  },
        proceedings={Proceedings of the 5th International Seminar of Public Health and Education, ISPHE 2020, 22 July 2020, Universitas Negeri Semarang, Semarang, Indonesia},
        publisher={EAI},
        proceedings_a={ISPHE},
        year={2020},
        month={9},
        keywords={mobile application learning outcomes physical education authentic assessment},
        doi={10.4108/eai.22-7-2020.2300284}
    }
    
  • Ipang Setiawan
    Wahyu Ragil Kurniawan
    Dwi Gansar Santi Wijayanti
    Bhayu Billiandri
    Year: 2020
    Developing Mobile Apps Technology to Improve Student Performance in Physical Education
    ISPHE
    EAI
    DOI: 10.4108/eai.22-7-2020.2300284
Ipang Setiawan1,*, Wahyu Ragil Kurniawan1, Dwi Gansar Santi Wijayanti1, Bhayu Billiandri1
  • 1: Universitas Negeri Semarang
*Contact email: ipang_setiawan@mail.unnes.ac.id

Abstract

The purpose of this study is in order to respond to universal challenges to discuss effective assessment designs by utilizing new technologies in physical education. This study was conducted on PE teachers, students, and parents, by taking into account their experiences in using application products. The methods used to sup-port the development process: (1) Determine content; (2) choose an apps plat-form; 3) Design product; (4) Test the Prototype. Results in this study are the de-sign of mobile application products to improve students in physical education les-sons. The prototype was evaluated by parents, students, and PE teachers as users. Conclusion is smartphone applications may be an innovative medium for inter-vening in change and students' abilities in learning physical education. This re-search can be made as a basic for further research to create a mobile application in physical education.