Proceedings of the 5th International Seminar of Public Health and Education, ISPHE 2020, 22 July 2020, Universitas Negeri Semarang, Semarang, Indonesia

Research Article

How Difficult Google Classroom Is? A Case Study of Blended Learning Method in Physical Education

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  • @INPROCEEDINGS{10.4108/eai.22-7-2020.2300267,
        author={Dony Tirta Hendriansyah and Billy  Castyana and Tandiyo  Rahayu and Mohammad Arif Ali and Gustiana Mega Anggita},
        title={How Difficult Google Classroom Is? A Case Study of Blended Learning Method in Physical Education},
        proceedings={Proceedings of the 5th International Seminar of Public Health and Education, ISPHE 2020, 22 July 2020, Universitas Negeri Semarang, Semarang, Indonesia},
        publisher={EAI},
        proceedings_a={ISPHE},
        year={2020},
        month={9},
        keywords={blended learning physical education google classroom},
        doi={10.4108/eai.22-7-2020.2300267}
    }
    
  • Dony Tirta Hendriansyah
    Billy Castyana
    Tandiyo Rahayu
    Mohammad Arif Ali
    Gustiana Mega Anggita
    Year: 2020
    How Difficult Google Classroom Is? A Case Study of Blended Learning Method in Physical Education
    ISPHE
    EAI
    DOI: 10.4108/eai.22-7-2020.2300267
Dony Tirta Hendriansyah1,*, Billy Castyana1, Tandiyo Rahayu1, Mohammad Arif Ali1, Gustiana Mega Anggita1
  • 1: Universitas Negeri Semarang
*Contact email: donytirtah@gmail.com

Abstract

The aim of this study was to determine the difficulty of using Google Class-room as media of the physical education learning. This quantitative descriptive research used 4-points likert survey and interview methods with indicators of ease to access, ease to operate, suitable for users, suitable for learning, and ef-fectiveness in learning. Research conducted on 133 high school students in Se-marang showed that 93.23% stated Google Classroom helped physical educa-tion learning. However, many students still complained about the difficulties in accessing the application due to internet signal. Therefore, it is important to provide new applications that can be accessed and operated offline and online so that physical education learning with blended learning methods can be car-ried out in all areas even though they do not yet have good internet access.