Proceedings of the 1st Seminar and Workshop on Research Design, for Education, Social Science, Arts, and Humanities, SEWORD FRESSH 2019, April 27 2019, Surakarta, Central Java, Indonesia

Research Article

Cartoon Character in Animation Media for Preserving Folklore Traditional Art in Surakarta

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  • @INPROCEEDINGS{10.4108/eai.27-4-2019.2286814,
        author={Banendar Herry Prilosadoso and NRA Candra Dwi Atmaja and Sri  Murwanti and Dharsono  Dharsono and Guntur  Guntur and Bagus Wahyu Setyawan},
        title={Cartoon Character in Animation Media for Preserving Folklore Traditional Art in Surakarta},
        proceedings={Proceedings of the 1st Seminar and Workshop on Research Design, for Education, Social Science, Arts, and Humanities, SEWORD FRESSH 2019, April 27 2019, Surakarta, Central Java, Indonesia},
        publisher={EAI},
        proceedings_a={SEWORD FRESSH},
        year={2019},
        month={9},
        keywords={cartoon character animation media folklore preserving traditional art},
        doi={10.4108/eai.27-4-2019.2286814}
    }
    
  • Banendar Herry Prilosadoso
    NRA Candra Dwi Atmaja
    Sri Murwanti
    Dharsono Dharsono
    Guntur Guntur
    Bagus Wahyu Setyawan
    Year: 2019
    Cartoon Character in Animation Media for Preserving Folklore Traditional Art in Surakarta
    SEWORD FRESSH
    EAI
    DOI: 10.4108/eai.27-4-2019.2286814
Banendar Herry Prilosadoso1,*, NRA Candra Dwi Atmaja1, Sri Murwanti2, Dharsono Dharsono1, Guntur Guntur1, Bagus Wahyu Setyawan3
  • 1: Faculty of Art and Design, Institut Seni Indonesia (ISI) Surakarta, Indonesia
  • 2: Faculty of Economic, Universitas Muhammadiyah Surakarta (UMS) Surakarta, Indonesia
  • 3: Universitas Sebelas Maret Surakarta, Indonesia
*Contact email: basnendart@yahoo.com

Abstract

This study aims to preserve spoken traditional art, especially folklore in Surakarta area and to use it as a character education media for young generation through cartoon character animation since folklore needs audiences’ visualization. This study is an application research containing five stages, namely observation, collecting information and idea, elaboration for determining main idea through analysis, integration, abstraction, generalization, transmutation, synthesis to make the concept of artwork, realizing the concept in various art media, and finalization to complete the process in the form of artwork. The data were animation characters and folklores obtained by field observation and interview with some informants, namely cultural observer, historian, cartoonist, and expert in animation. Data validity test employed data triangulation techniques in terms of data source and theory triangulations. The result of this study is that cartoon characters as media for delivering folklore through animation are disseminated into some educational institutions, governmental institutions and communities in Surakarta. These animation media of folklore in terms of cartoon character are supposed to be used as a media to introduce and to preserve folklore tradition to society, especially young generation in Surakarta.